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	<title>Akta&#039;s Way - Blog</title>
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	<link>http://www.aktasway.com/blog</link>
	<description>Blender news, animations and resources</description>
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			<item>
		<title>New season, new life!</title>
		<link>http://www.aktasway.com/blog/2010/08/22/new-season-new-life/</link>
		<comments>http://www.aktasway.com/blog/2010/08/22/new-season-new-life/#comments</comments>
		<pubDate>Sun, 22 Aug 2010 12:16:30 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://www.aktasway.com/blog/?p=195</guid>
		<description><![CDATA[Hey folks!
Sorry to let you without any update lately. During the summer I promised myself that I wouldn&#8217;t have had any time to be spent in front of my Mac..   Moreover since last Monday I changed my job, moving into the game business at Rovio, the finnish company that developed the most famous [...]]]></description>
			<content:encoded><![CDATA[<p>Hey folks!</p>
<p>Sorry to let you without any update lately. During the summer I promised myself that I wouldn&#8217;t have had any time to be spent in front of my Mac.. <img src='http://www.aktasway.com/blog/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' />  Moreover since last Monday I changed my job, moving into the game business at Rovio, the finnish company that developed the most famous iPhone game, Angry Birds! So working there as a game programmer is taking me 99% of the time while I know I should finalize projects such as LiveMesh! and some other else which is on hold. Stay tuned anyways, LiveMesh! 2.0 with texture support should be out very soon!</p>
<p><img class="aligncenter" title="Angry Birds!" src="http://macmaa.com/wp-content/uploads/2010/04/angry-birds-rovio.jpg" alt="" width="480" height="320" /></p>
<p>Akta</p>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>LiveMesh! 2.0 &#8211; Teaser</title>
		<link>http://www.aktasway.com/blog/2010/06/08/livemesh-2-0-teaser/</link>
		<comments>http://www.aktasway.com/blog/2010/06/08/livemesh-2-0-teaser/#comments</comments>
		<pubDate>Tue, 08 Jun 2010 09:57:27 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Experimental]]></category>
		<category><![CDATA[Software]]></category>

		<guid isPermaLink="false">http://www.aktasway.com/blog/?p=188</guid>
		<description><![CDATA[Hey guys!
Just a small teaser for all of you  
Since over 2500 of you have downloaded LiveMesh! 1.0, that really motivated me to proceed fast with the development of version 2  . Right now I&#8217;m working on UV data from the OBJ file into OpenGL, the results so far are really promising, check [...]]]></description>
			<content:encoded><![CDATA[<p>Hey guys!</p>
<p>Just a small teaser for all of you <img src='http://www.aktasway.com/blog/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
<p>Since over 2500 of you have downloaded LiveMesh! 1.0, that really motivated me to proceed fast with the development of version 2 <img src='http://www.aktasway.com/blog/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> . Right now I&#8217;m working on UV data from the OBJ file into OpenGL, the results so far are really promising, check the video! After UV mapping will be done I&#8217;m planning to create an interface for the application where you can customize the params in real time (transform data, marker, objects, lights etc..) and finally I got a great idea on how to export animation data in a fast and easy way, no pain at all for you people! However it&#8217;s still an idea, I can&#8217;t tell how much will work until I start implementing it <img src='http://www.aktasway.com/blog/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
<p>Enjoy the video and stay tuned for the next updates <img src='http://www.aktasway.com/blog/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>Akta<br />
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		<slash:comments>5</slash:comments>
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		<item>
		<title>LiveMesh! 1.0</title>
		<link>http://www.aktasway.com/blog/2010/06/03/livemesh-1-0/</link>
		<comments>http://www.aktasway.com/blog/2010/06/03/livemesh-1-0/#comments</comments>
		<pubDate>Thu, 03 Jun 2010 12:22:55 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Experimental]]></category>
		<category><![CDATA[Software]]></category>

		<guid isPermaLink="false">http://www.aktasway.com/blog/?p=165</guid>
		<description><![CDATA[Hey Blender folks!
I just released this small piece of software which I find quite cool.  
LiveMesh! is an augmented reality application using Wavefront objects (which Blender can export until version 2.49b) and a pattern to show your 3D model in a live camera stream. How does it work?
Without going too much into details, the [...]]]></description>
			<content:encoded><![CDATA[<p>Hey Blender folks!</p>
<p>I just released this small piece of software which I find quite cool. <img src='http://www.aktasway.com/blog/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
<p>LiveMesh! is an augmented reality application using Wavefront objects (which Blender can export until version 2.49b) and a pattern to show your 3D model in a live camera stream. How does it work?</p>
<p>Without going too much into details, the software reads frames from the webcam stream and at any step tries to find the pattern in the current frame. If the marker is found, geotric transformations are calculated and the object is drawn according to the pattern position, rotation and scale. The software was written in C, I used the ARToolkit library to detect the pattern and calculate its transformation data, then the drawing part is handled with OpenGL. I wrote a simple obj reader which gets the vertices informations and display them overlaying the video stream.</p>
<p><strong>UPDATE: NOW THE APPLICATION IS AVAILABLE ALSO FOR WINDOWS! </strong> <img src='http://www.aktasway.com/blog/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
<p>Since this software is going to be used in a funded project, I can&#8217;t release the sources right now, but as soon as the project will be over I&#8217;ll release them, promise! Of course you can ask me things on how to do this and that, but I can&#8217;t release any code, unless you&#8217;ll find me a new job! <img src='http://www.aktasway.com/blog/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
<p>Enjoy this first version, simple but cool I think! Many people on the web were asking how to use 3D models in augmented reality, here you have now your small piece of software <img src='http://www.aktasway.com/blog/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />  Right now just the mesh is exported, but in version 2 which is already under development, texture and material object data will be exported as well!</p>
<p>So stay tuned and enjoy the video below with LiveMesh! in action!</p>
<p><img class="alignnone" title="Win32" src="http://www.graphicall.org/builds/images/os_win.gif" alt="" width="25" height="25" /><a href="http://www.aktasway.com/blog/wp-content/uploads/2010/06/LiveMesh_win32.zip">LiveMesh! Win32</a> &#8211; <img class="alignnone" title="OSX" src="http://helpdesk.its.uiowa.edu/virtualdesktop/images/apple_osx_small.jpg" alt="" width="25" height="25" /><a href="http://www.aktasway.com/blog/wp-content/uploads/2010/06/LiveMesh.zip">LiveMesh OSX</a></p>
<p>Akta<br />
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]]></content:encoded>
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		<slash:comments>47</slash:comments>
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		<title>Tomberry</title>
		<link>http://www.aktasway.com/blog/2010/05/24/tomberry/</link>
		<comments>http://www.aktasway.com/blog/2010/05/24/tomberry/#comments</comments>
		<pubDate>Mon, 24 May 2010 16:35:06 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Artworks]]></category>

		<guid isPermaLink="false">http://www.aktasway.com/blog/?p=163</guid>
		<description><![CDATA[Here it is another render I made over the weekend. The whole thing is done in Blender 2.52, modeling, rendering, post pro 

Enjoy and stay tuned, I&#8217;ve been studying pretty hard the integration between Blender and OpenGL on how to import the stuff you do in Blender in the most famous graphic programming language. I [...]]]></description>
			<content:encoded><![CDATA[<p>Here it is another render I made over the weekend. The whole thing is done in Blender 2.52, modeling, rendering, post pro <img src='http://www.aktasway.com/blog/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /><br />
<a href="http://www.aktasway.com/blog/wp-content/uploads/2010/05/render_final.jpg"><img class="aligncenter size-medium wp-image-162" title="render_final" src="http://www.aktasway.com/blog/wp-content/uploads/2010/05/render_final-300x168.jpg" alt="" width="300" height="168" /></a></p>
<p>Enjoy and stay tuned, I&#8217;ve been studying pretty hard the integration between Blender and OpenGL on how to import the stuff you do in Blender in the most famous graphic programming language. I will post soon a series of tutorial both for desktop (OpenGL) and mobile devices such as Maemo phones and iPhones (OpenGL ES). <img src='http://www.aktasway.com/blog/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
]]></content:encoded>
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		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>Sunday night</title>
		<link>http://www.aktasway.com/blog/2010/04/13/sunday-night/</link>
		<comments>http://www.aktasway.com/blog/2010/04/13/sunday-night/#comments</comments>
		<pubDate>Tue, 13 Apr 2010 19:59:01 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Artworks]]></category>

		<guid isPermaLink="false">http://www.aktasway.com/blog/?p=158</guid>
		<description><![CDATA[A small post about a new artwork on which I&#8217;ve been working in the last 2 weeks. 
This should be the final render, of course I&#8217;m a perfectionist so small changes may be done!

]]></description>
			<content:encoded><![CDATA[<p>A small post about a new artwork on which I&#8217;ve been working in the last 2 weeks. <img src='http://www.aktasway.com/blog/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /><br />
This should be the final render, of course I&#8217;m a perfectionist so small changes may be done!</p>
<p><a href="http://www.aktasway.com/blog/wp-content/uploads/2010/04/render.jpg"><img class="aligncenter size-medium wp-image-157" title="Sunday night" src="http://www.aktasway.com/blog/wp-content/uploads/2010/04/render-300x220.jpg" alt="Sunday night" width="300" height="220" /></a></p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
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		<item>
		<title>WebCam Palette</title>
		<link>http://www.aktasway.com/blog/2010/03/02/webcam-palette/</link>
		<comments>http://www.aktasway.com/blog/2010/03/02/webcam-palette/#comments</comments>
		<pubDate>Tue, 02 Mar 2010 14:45:18 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://www.aktasway.com/blog/?p=154</guid>
		<description><![CDATA[Hi folks!
This is the outcome of some experiments I&#8217;ve been doing lately using C++, Qt and OpenCV, the computer vision library. The goal of this software is rather simple, but handy!
When you launch the .exe a window is shown on your screen. Press start to open the connection to your webcam and start acquiring frames [...]]]></description>
			<content:encoded><![CDATA[<p>Hi folks!</p>
<p>This is the outcome of some experiments I&#8217;ve been doing lately using C++, Qt and OpenCV, the computer vision library. The goal of this software is rather simple, but handy!</p>
<p>When you launch the .exe a window is shown on your screen. Press start to open the connection to your webcam and start acquiring frames from it. Then drag selections over the webcam window to select the area, when you release the mouse button the software will calculate the selection&#8217;s average rgb pixel component and it will show it in the main small window in three separated text fields. So obviously watch out what you select to get right color there (btw the color is shown also on the top left corner of the webcam window) <img src='http://www.aktasway.com/blog/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>Why use this small piece of software? Well personally sometimes I wanted to know: which color is my sweater? Or, whoa, I like the color on this book/flower/pen/muffin etc etc, but what could it be? Well now I can find my answer with this software just putting the object in front of the webcam and selecting the region of interest. As I said is a small piece of software, but handy for any kind of graphic app, Blender shaders and materials included! <img src='http://www.aktasway.com/blog/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
<p>You can download the software <a href="http://www.aktasway.com/files/WebCamPalette.zip">here</a>, it&#8217;s in a zip file, unpack it wherever you wish and launch WebCamPalette.exe.</p>
<div id="attachment_155" class="wp-caption aligncenter" style="width: 438px"><a href="http://www.aktasway.com/blog/wp-content/uploads/2010/03/wcp.png"><img class="size-full wp-image-155" title="WCP in action!" src="http://www.aktasway.com/blog/wp-content/uploads/2010/03/wcp.png" alt="" width="428" height="448" /></a><p class="wp-caption-text">WCP in action!</p></div>
<p style="text-align: center;">
<p>Yeah, before you start giving me the f%&amp;#&amp;ng MS supporter/developer, I can upload the sources and you can compile them yourselves on your favourite platform, however you need them to have also the OpenCV libraries compiled for the OS on which you are going to run WCP.</p>
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		<slash:comments>6</slash:comments>
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		<item>
		<title>The King&#8217;s death</title>
		<link>http://www.aktasway.com/blog/2010/02/14/the-kings-death/</link>
		<comments>http://www.aktasway.com/blog/2010/02/14/the-kings-death/#comments</comments>
		<pubDate>Sun, 14 Feb 2010 12:40:40 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Artworks]]></category>

		<guid isPermaLink="false">http://www.aktasway.com/blog/?p=152</guid>
		<description><![CDATA[This is just a quick post after a long time where I want to share with you my latest render done with Blender + LuxRender. I&#8217;m not very familiar with Lux, so it has been quite a good exercise for me! 
I&#8217;ll come back to you soon with some new fancy experiment with Blender and [...]]]></description>
			<content:encoded><![CDATA[<p>This is just a quick post after a long time where I want to share with you my latest render done with Blender + LuxRender. I&#8217;m not very familiar with Lux, so it has been quite a good exercise for me! <img src='http://www.aktasway.com/blog/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /><br />
I&#8217;ll come back to you soon with some new fancy experiment with Blender and augmented reality, so stay tuned!<br />
Here you go with the render, &#8220;The King&#8217;s death&#8221;</p>
<p><a href="http://www.aktasway.com/blog/wp-content/uploads/2010/02/chess_1280.jpg"><img class="aligncenter size-medium wp-image-151" title="The King's death" src="http://www.aktasway.com/blog/wp-content/uploads/2010/02/chess_1280-300x168.jpg" alt="" width="300" height="168" /></a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Blender and OpenCV</title>
		<link>http://www.aktasway.com/blog/2009/12/09/blender-and-opencv/</link>
		<comments>http://www.aktasway.com/blog/2009/12/09/blender-and-opencv/#comments</comments>
		<pubDate>Wed, 09 Dec 2009 12:18:43 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Experimental]]></category>
		<category><![CDATA[Software]]></category>

		<guid isPermaLink="false">http://www.aktasway.com/blog/?p=144</guid>
		<description><![CDATA[Hi!
I managed to have some good working interaction between OpenCV and Blender to do face tracking, using a simple webcam, in order to control a camera in the BGE.  
For those who don&#8217;t know what is OpenCV, they will find the answers here. OpenCV is a really powerful library for real-time image processing, so [...]]]></description>
			<content:encoded><![CDATA[<p>Hi!</p>
<p>I managed to have some good working interaction between OpenCV and Blender to do face tracking, using a simple webcam, in order to control a camera in the BGE. <img src='http://www.aktasway.com/blog/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
<p>For those who don&#8217;t know what is OpenCV, they will find the answers <a href="http://opencv.willowgarage.com/wiki/" target="_blank">here</a>. OpenCV is a really powerful library for real-time image processing, so I strongly recommend you people interested in that to have a look at it!</p>
<p>Anyway how does it work this system I developed? There are basically two components:</p>
<ul>
<li>The face tracker</li>
<li>The real-time BGE camera tracking</li>
</ul>
<p>The face tracker gets frames from the webcam and for each frame checks if there are faces in the image using the pattern file &#8220;haarcascade_frontalface_alt.xml&#8221;, where the shape is defined by a set of coordinates (a lot as you can see yourself if you open the file!) which defines face&#8217;s pattern. Beware that multiple faces can be detected, but if you are using my example they won&#8217;t work, you must use just one face. Once the bounding box of the face is found, its center and area is calculated. CenterX and CenterY are used to control the camera position on the X and Z axis, while the area is the Y, so the bigger the closer the camera gets to the center of the scene (a cube). In the .blend file the area is not used because I&#8217;m still doing some experiments to get the best usage of that value, but you can try it yourself, just play with it. <img src='http://www.aktasway.com/blog/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
<p>The face tracking works really well in almost every light condition, but I recommend to have a plain light and a good color difference between you and the background. I haven&#8217;t made yet any screen recording to show you how it works, if somebody wants to do that in the meanwhile and send me the link of the video, I&#8217;ll put it in this post. <img src='http://www.aktasway.com/blog/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
<p>Note: this example works on Linux/OSX/Windows platforms as long as the webcam is supported by OpenCV. Mine wasn&#8217;t so I had to use VideoCapture module for windows. If you are going to run it in OSX/Linux, change the part of code regarding the webcam device initialization and image capture using the OpenCV methods instead of VideoCapture ones and you are ready to go! Basically you just need a PIL image format value that can be passed computed by OpenCV.</p>
<p>You can find both sources and a win32 build that doesn&#8217;t need anything installed on your machine, just run it! The python script needs OpenCV installed. Once you install it you will find in the folder a Python26 subfolder with libs and DLLs. Copy them in your Python folder and that&#8217;s all, those are the python wrappers for OpenCV.</p>
<p><a href="http://www.aktasway.com/files/BlendCV_win32.zip">- Download BlendCV win32 binary</a></p>
<p><a href="http://www.aktasway.com/files/BlendCV_src.zip">- Download BlendCV sources</a></p>
<p>Akta</p>
<p><img id="myFxSearchImg" style="border: medium none; position: absolute; z-index: 2147483647; opacity: 0.6; display: none;" src="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABgAAAAYCAYAAADgdz34AAADsElEQVR4nK2VTW9VVRSGn33OPgWpYLARbKWhQlCHTogoSkjEkQwclEQcNJEwlfgD/AM6NBo1xjhx5LyJ0cYEDHGkJqhtBGKUpm3SFii3vb2956wPB/t+9raEgSs52fuus89613rftdcNH8/c9q9++oe/Vzb5P+3McyNcfm2CcPj9af9w6gwjTwzvethx3Bx3x8xwd1wNM8dMcTNUHTfFLPnX6nVmZpeIYwf3cWD/PhbrvlPkblAzVFurKS6GmmGqqComaS+qmBoTI0Ncu3mXuGvWnrJ+ZSxweDgnkHf8ndVTdbiT3M7cQp2Z31dRTecHAfqydp4ejhwazh6Zezfnu98E1WIQwB3crEuJ2Y45PBTAQUVR9X4At66AppoEVO1Q8sgAOKJJjw6Am6OquDmvHskZ3R87gW+vlHz98zpmiqphkkRVbQtsfPTOC30lJKFbFTgp83bWh7Zx/uX1B6w3hI3NkkZTqEpBRDBRzG2AQHcwcYwEkOGkTERREbLQ/8HxJwuW7zdYrzfZ2iopy4qqEspKaDYravVm33k1R91Q69FA1VBRzFIVvXbx5AgXT44A8MWP81yfu0utIR2aVK3vfCnGrcUNxp8a7gKYKiLCvY2SUvo/aNtnM3e49ucK9S3p0aDdaT0UAVsKi2tVi6IWwNL9JvdqTdihaz79/l+u/rHMxmaJVMLkS2OoKKLWacdeE3IsSxctc2D5Qcl6vUlVVgNt+fkPPcFFmTw1xruvT7SCd7nuVhDQvECzJH90h0azRKoKFRkAmP5lKTWAGRdefoZL554FQNUxB92WvYeA5UN4PtSqwB2phKqsqMpBgAunRhFR3j49zuU3jnX8k6fHEQKXzh1jbmGDuYU6s4t1rt6socUeLLZHhYO2AHSHmzt19ihTZ48O8Hzl/AmunD/BjTvrvPfNX3hWsNpwJCvwYm+ngug4UilSCSq6k8YPtxDwfA+WRawIWFbgscDiULcCEaWqBFOlrLazurupOSHLqGnEKJAY8TwBEHumqUirAjNm52vEPPRV4p01XXMPAQhUBjcWm9QZwijwokgAeYHlHYA06KR1cT6ZvoV56pDUJQEjw0KeaMgj1hPEY4vz2A4eW0/e1qA7KtQdsxTYAG0H3iG4xyK1Y+xm7XmEPOJZDiENzLi2WZHngeOjj2Pe+sMg4GRYyLAsx7ME4FnsyTD9pr0PEc8zPGRAwKXBkYOPEd96cZRvf11g9MDe7e3R4Z4Q+vyEnn3P4t0XzK/W+ODN5/kPfRLewAJVEQ0AAAAASUVORK5CYII%3D" alt="" width="24" height="24" /></p>
]]></content:encoded>
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		<slash:comments>8</slash:comments>
		</item>
		<item>
		<title>Bathroom project</title>
		<link>http://www.aktasway.com/blog/2009/12/04/bathroom-project/</link>
		<comments>http://www.aktasway.com/blog/2009/12/04/bathroom-project/#comments</comments>
		<pubDate>Fri, 04 Dec 2009 09:57:35 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Resources]]></category>

		<guid isPermaLink="false">http://www.aktasway.com/blog/?p=139</guid>
		<description><![CDATA[Hi Blender guys!
I just decided to release under CC license the bathroom I made in Blender for a project I called &#8220;Bathroom project&#8221; (obvious name, isn&#8217;t it?   )
Appliances and objects in the bathroom include textures and materials, so it&#8217;s ready to be used in your own works!
You can use everything is in the [...]]]></description>
			<content:encoded><![CDATA[<p>Hi Blender guys!</p>
<p>I just decided to release under CC license the bathroom I made in Blender for a project I called &#8220;Bathroom project&#8221; (obvious name, isn&#8217;t it? <img src='http://www.aktasway.com/blog/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' />  )</p>
<p>Appliances and objects in the bathroom include textures and materials, so it&#8217;s ready to be used in your own works!</p>
<p>You can use everything is in the .blend file for both commercial and non commercial use, enjoy it!<a href="http://www.aktasway.com/blog/wp-content/uploads/2009/12/4.jpg"><img class="alignright size-thumbnail wp-image-140" title="4" src="http://www.aktasway.com/blog/wp-content/uploads/2009/12/4-150x150.jpg" alt="4" width="150" height="150" /></a></p>
<p><a href="http://www.aktasway.com/files/bathroom_project.zip">Download the .blend file</a></p>
<p><img id="myFxSearchImg" style="border: medium none; position: absolute; z-index: 2147483647; opacity: 0.6; display: none;" src="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABgAAAAYCAYAAADgdz34AAADsElEQVR4nK2VTW9VVRSGn33OPgWpYLARbKWhQlCHTogoSkjEkQwclEQcNJEwlfgD/AM6NBo1xjhx5LyJ0cYEDHGkJqhtBGKUpm3SFii3vb2956wPB/t+9raEgSs52fuus89613rftdcNH8/c9q9++oe/Vzb5P+3McyNcfm2CcPj9af9w6gwjTwzvethx3Bx3x8xwd1wNM8dMcTNUHTfFLPnX6nVmZpeIYwf3cWD/PhbrvlPkblAzVFurKS6GmmGqqComaS+qmBoTI0Ncu3mXuGvWnrJ+ZSxweDgnkHf8ndVTdbiT3M7cQp2Z31dRTecHAfqydp4ejhwazh6Zezfnu98E1WIQwB3crEuJ2Y45PBTAQUVR9X4At66AppoEVO1Q8sgAOKJJjw6Am6OquDmvHskZ3R87gW+vlHz98zpmiqphkkRVbQtsfPTOC30lJKFbFTgp83bWh7Zx/uX1B6w3hI3NkkZTqEpBRDBRzG2AQHcwcYwEkOGkTERREbLQ/8HxJwuW7zdYrzfZ2iopy4qqEspKaDYravVm33k1R91Q69FA1VBRzFIVvXbx5AgXT44A8MWP81yfu0utIR2aVK3vfCnGrcUNxp8a7gKYKiLCvY2SUvo/aNtnM3e49ucK9S3p0aDdaT0UAVsKi2tVi6IWwNL9JvdqTdihaz79/l+u/rHMxmaJVMLkS2OoKKLWacdeE3IsSxctc2D5Qcl6vUlVVgNt+fkPPcFFmTw1xruvT7SCd7nuVhDQvECzJH90h0azRKoKFRkAmP5lKTWAGRdefoZL554FQNUxB92WvYeA5UN4PtSqwB2phKqsqMpBgAunRhFR3j49zuU3jnX8k6fHEQKXzh1jbmGDuYU6s4t1rt6socUeLLZHhYO2AHSHmzt19ihTZ48O8Hzl/AmunD/BjTvrvPfNX3hWsNpwJCvwYm+ngug4UilSCSq6k8YPtxDwfA+WRawIWFbgscDiULcCEaWqBFOlrLazurupOSHLqGnEKJAY8TwBEHumqUirAjNm52vEPPRV4p01XXMPAQhUBjcWm9QZwijwokgAeYHlHYA06KR1cT6ZvoV56pDUJQEjw0KeaMgj1hPEY4vz2A4eW0/e1qA7KtQdsxTYAG0H3iG4xyK1Y+xm7XmEPOJZDiENzLi2WZHngeOjj2Pe+sMg4GRYyLAsx7ME4FnsyTD9pr0PEc8zPGRAwKXBkYOPEd96cZRvf11g9MDe7e3R4Z4Q+vyEnn3P4t0XzK/W+ODN5/kPfRLewAJVEQ0AAAAASUVORK5CYII%3D" alt="" width="24" height="24" /></p>
]]></content:encoded>
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		<item>
		<title>Blender++ 1.2 released!</title>
		<link>http://www.aktasway.com/blog/2009/12/01/blender-1-2-released/</link>
		<comments>http://www.aktasway.com/blog/2009/12/01/blender-1-2-released/#comments</comments>
		<pubDate>Tue, 01 Dec 2009 11:59:36 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Resources]]></category>
		<category><![CDATA[Software]]></category>

		<guid isPermaLink="false">http://www.aktasway.com/blog/?p=114</guid>
		<description><![CDATA[Hi!
I&#8217;m proud to announce you that Blender++ v. 1.2, the batch renderer for Blender, has been released today!  
If you don&#8217;t know what is Blender++, please check it out here!
What is new in Blender++ 1.2:
- Queue support: now you can submit queues to Blender++ in a special .que file format. Check it in the [...]]]></description>
			<content:encoded><![CDATA[<p>Hi!</p>
<p>I&#8217;m proud to announce you that Blender++ v. 1.2, the batch renderer for Blender, has been released today! <img src='http://www.aktasway.com/blog/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
<div id="attachment_116" class="wp-caption aligncenter" style="width: 410px"><a href="http://www.aktasway.com/blog/wp-content/uploads/2009/12/blender_plus_12.png"><img class="size-full wp-image-116" title="blender_plus_12" src="http://www.aktasway.com/blog/wp-content/uploads/2009/12/blender_plus_12.png" alt="Blender++ 1.2" width="400" height="498" /></a><p class="wp-caption-text">Blender++ 1.2</p></div>
<p>If you don&#8217;t know what is Blender++, please check it out <a href="http://www.aktasway.com/blog/?p=98" target="_blank">here</a>!</p>
<p>What is new in Blender++ 1.2:</p>
<p>- Queue support: now you can submit queues to Blender++ in a special .que file format. Check it in the Blender++ folder to see how is it done!</p>
<p>- Command line: you can now use Blender++ without opening the GUI at all! This means that if you can remotely access to your machine (i.e. with Putty) you can just start your renders using the following sintax:</p>
<ul>
<li>queue render: brend95.exe queue_file q 1 t app_folder</li>
<li>single frame render: brend95.exe blend_file f frame_number t app_folder</li>
<li>animation render: brend95.exe blend_file a start_frame end_frame t app_folder</li>
</ul>
<p>Where t is number of threads you want to use (remember that Blender uses from 1 to 8 maximum threads) and app_folder is the path to the blender.exe file. Moreover if you are using the OSX or Linux version just change brend95.exe with &#8220;python brend95.py&#8221;</p>
<p>- Baked data support: fluids and soft-bodies/cloth baked data is rendered as long as it&#8217;s pre-baked in Blender before launching Blender++.</p>
<p>- Threads support: you can decide how many threads Blender will use to render your blend file or queue (max. <img src='http://www.aktasway.com/blog/wp-includes/images/smilies/icon_cool.gif' alt='8)' class='wp-smiley' /> </p>
<p>- Bug fixes</p>
<p>If you find some bug please report it to me and I&#8217;ll be happy to help you out providing a patch <img src='http://www.aktasway.com/blog/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
<p>You can download Blender++ 1.2 from <a href="http://sourceforge.net/projects/blenderplusplus/" target="_blank">sourceforge</a>.</p>
<p>Akta</p>
<p><img id="myFxSearchImg" style="border: medium none; position: absolute; z-index: 2147483647; opacity: 0.6; display: none;" src="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABgAAAAYCAYAAADgdz34AAADsElEQVR4nK2VTW9VVRSGn33OPgWpYLARbKWhQlCHTogoSkjEkQwclEQcNJEwlfgD/AM6NBo1xjhx5LyJ0cYEDHGkJqhtBGKUpm3SFii3vb2956wPB/t+9raEgSs52fuus89613rftdcNH8/c9q9++oe/Vzb5P+3McyNcfm2CcPj9af9w6gwjTwzvethx3Bx3x8xwd1wNM8dMcTNUHTfFLPnX6nVmZpeIYwf3cWD/PhbrvlPkblAzVFurKS6GmmGqqComaS+qmBoTI0Ncu3mXuGvWnrJ+ZSxweDgnkHf8ndVTdbiT3M7cQp2Z31dRTecHAfqydp4ejhwazh6Zezfnu98E1WIQwB3crEuJ2Y45PBTAQUVR9X4At66AppoEVO1Q8sgAOKJJjw6Am6OquDmvHskZ3R87gW+vlHz98zpmiqphkkRVbQtsfPTOC30lJKFbFTgp83bWh7Zx/uX1B6w3hI3NkkZTqEpBRDBRzG2AQHcwcYwEkOGkTERREbLQ/8HxJwuW7zdYrzfZ2iopy4qqEspKaDYravVm33k1R91Q69FA1VBRzFIVvXbx5AgXT44A8MWP81yfu0utIR2aVK3vfCnGrcUNxp8a7gKYKiLCvY2SUvo/aNtnM3e49ucK9S3p0aDdaT0UAVsKi2tVi6IWwNL9JvdqTdihaz79/l+u/rHMxmaJVMLkS2OoKKLWacdeE3IsSxctc2D5Qcl6vUlVVgNt+fkPPcFFmTw1xruvT7SCd7nuVhDQvECzJH90h0azRKoKFRkAmP5lKTWAGRdefoZL554FQNUxB92WvYeA5UN4PtSqwB2phKqsqMpBgAunRhFR3j49zuU3jnX8k6fHEQKXzh1jbmGDuYU6s4t1rt6socUeLLZHhYO2AHSHmzt19ihTZ48O8Hzl/AmunD/BjTvrvPfNX3hWsNpwJCvwYm+ngug4UilSCSq6k8YPtxDwfA+WRawIWFbgscDiULcCEaWqBFOlrLazurupOSHLqGnEKJAY8TwBEHumqUirAjNm52vEPPRV4p01XXMPAQhUBjcWm9QZwijwokgAeYHlHYA06KR1cT6ZvoV56pDUJQEjw0KeaMgj1hPEY4vz2A4eW0/e1qA7KtQdsxTYAG0H3iG4xyK1Y+xm7XmEPOJZDiENzLi2WZHngeOjj2Pe+sMg4GRYyLAsx7ME4FnsyTD9pr0PEc8zPGRAwKXBkYOPEd96cZRvf11g9MDe7e3R4Z4Q+vyEnn3P4t0XzK/W+ODN5/kPfRLewAJVEQ0AAAAASUVORK5CYII%3D" alt="" width="24" height="24" /></p>
]]></content:encoded>
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