Blender++ 1.2 released!

Hi!

I’m proud to announce you that Blender++ v. 1.2, the batch renderer for Blender, has been released today! :D

Blender++ 1.2

Blender++ 1.2

If you don’t know what is Blender++, please check it out here!

What is new in Blender++ 1.2:

- Queue support: now you can submit queues to Blender++ in a special .que file format. Check it in the Blender++ folder to see how is it done!

- Command line: you can now use Blender++ without opening the GUI at all! This means that if you can remotely access to your machine (i.e. with Putty) you can just start your renders using the following sintax:

  • queue render: brend95.exe queue_file q 1 t app_folder
  • single frame render: brend95.exe blend_file f frame_number t app_folder
  • animation render: brend95.exe blend_file a start_frame end_frame t app_folder

Where t is number of threads you want to use (remember that Blender uses from 1 to 8 maximum threads) and app_folder is the path to the blender.exe file. Moreover if you are using the OSX or Linux version just change brend95.exe with “python brend95.py”

- Baked data support: fluids and soft-bodies/cloth baked data is rendered as long as it’s pre-baked in Blender before launching Blender++.

- Threads support: you can decide how many threads Blender will use to render your blend file or queue (max. 8)

- Bug fixes

If you find some bug please report it to me and I’ll be happy to help you out providing a patch :D

You can download Blender++ 1.2 from sourceforge.

Akta


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