Blender Conference 2009 – Report
I wish I had a laptop in my brain from where to share every single thing I saw and learnt in my first BC to share that with you guys, unfortunately I can just write a sort of final report on what this experience has been for me.
If you are Blender fans, you must go there. It’s impressive to see how many people love this open-source tool and how much close you can feel to them even though you met them only few minutes before. It’s like everybody there has been your friend since the childhood, there’s feeling between people, a kind of magic friendship in the air which lives under the same flag, Blender.
Besides the human aspect of the conference, where I had the chance to meet really cool people that I knew just because their tutorials or articles on the web (like Sebastian König, Andrew Price, Anfeo and all the italian Blender community), I must say that the quality of the conference was extremely high. This from several points of view: artistic, scientific, organizational.
Artistically speaking I’ve never seen such a good quality artworks made by Blender users. I was especially impressed by the Durian concept art sketches made by the french artist David Revoy. His epic fantasy style really astonished me. Also the Suzanne Award Festival was great. It took me some time before I could decide for whom I was going to vote.
Blender as a tool for scientific applications was an important aspect of this conference. It really showed the endless possibilities that the software can offer also to the scientific community, beyond the artistic one.
Dolf, Anja and Anna. Three words to express the same concept: organization. Without them all of this wouldn’t have been possible, so thanks!
Personally I feel really satisfied. The feedback I got from the talk was much more than I expected, people were really excited about the idea of having emotions in games and they come up with several interesting possible applications. I thank them for their support and as I promised my aim for the next year is to release a full game which uses biosignals in realtime
If you are interested in paper and abstract, you will find them soon on blender.org, as well as the video of my talk.
If you want another point of view of this conference, I recommend to visit Andrew’s website BlenderGuru , you can find there an article and a lot of cool stuff like tutorials, tips and articles about Blender!
Marco
October 27th, 2009 at 11:00 am
I agree with you, blender conference is a fantastic place to meet people, share knowledge and learn lots of things.
I have to say that we had problems with our talk, but i dont want to talk about this here.
I really appreciated your talk, it was very immersive
October 27th, 2009 at 12:06 pm
hey!
that will probably make my laptop explode 
nice report. it was really a great conference, and nice to meet you there. i’m really looking forward for the implementation of the techniques you described in your talk. especially this one: creating and controlling smoke by measuring user-arousal
cheers and see you hopefully next year on BConf!
sebastian